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java.lang.Objectbecker.xtras.hangman.SampleHangman
public class SampleHangman
A sample implementation of IHangman used to demonstrate the
operation of the game of Hangman.
Please see the package description for a more in-depth discussion of using this class.
| Field Summary | |
|---|---|
static char |
FIRST_LETTER
|
static char |
LAST_LETTER
|
static int |
MAX_WRONG_GUESSES
|
static int |
NUM_LETTERS
|
| Constructor Summary | |
|---|---|
SampleHangman()
|
|
| Method Summary | |
|---|---|
void |
addView(IView aView)
Add a view (graphical user interface) to the game. |
void |
forfeit()
The user has given up and forfeited the game. |
String |
getGuessedPhrase()
Return the phrase that has been guessed so far. |
boolean |
lost()
Has the player lost the game (had more than MAX_WRONG_GUESSES or has forfeit)? |
static void |
main(String[] args)
|
void |
newGame()
Begin a new game with a randomly chosen phrase for the player to guess. |
void |
newGame(String thePhrase)
Begin a new game with the player trying to guess the given phrase. |
int |
numWrongGuesses()
How many wrong guesses has the player used? |
void |
processGuess(char theLetter)
Process a letter the player has guessed. |
boolean |
wasGuessed(char aLetter)
Has the given letter been guessed before? |
boolean |
won()
Has the player won the game by correctly guessing all the letters in the phrase? |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final char FIRST_LETTER
public static final char LAST_LETTER
public static final int NUM_LETTERS
public static final int MAX_WRONG_GUESSES
| Constructor Detail |
|---|
public SampleHangman()
| Method Detail |
|---|
public void newGame()
IHangman
newGame in interface IHangmanpublic void newGame(String thePhrase)
IHangman
newGame in interface IHangmanthePhrase - the phrase to guesspublic int numWrongGuesses()
IHangman
numWrongGuesses in interface IHangmanpublic boolean lost()
IHangman
lost in interface IHangmanpublic boolean won()
IHangman
won in interface IHangmanpublic void processGuess(char theLetter)
IHangmanThis method is called by the user interface when the user clicks
on a letter to guess it. Assuming wasGuessed(theLetter),
won(), and lost() all
return false before this method is called and
numWrongGuesses returns n, then after this
method is called the following should be true:
wasGuessed(theLetter) returns true.theLetter, then getGuessedPhrase
will have theLetter included in the string it returns
and numWrongGuesses() will return n.theLetter,
numWrongGuesses() will return n+1.
processGuess in interface IHangmantheLetter - the letter guessedpublic boolean wasGuessed(char aLetter)
IHangman
wasGuessed in interface IHangmanpublic void forfeit()
IHangman
forfeit in interface IHangmanpublic String getGuessedPhrase()
IHangmanExamples:
Phrase Letters guessed Return WAIT A MINUTE none . . . . . . . . . . . WAIT A MINUTE A I . A I . A . I . . . . WAIT A MINUTE lost game W A I T A M I N U T E
getGuessedPhrase in interface IHangmanpublic void addView(IView aView)
IHangmanupdateView
method must be called each time the game's state changes.
addView in interface IHangmanpublic static void main(String[] args)
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